Monthly Archives: October 2014

learn unity3d 2

1.particle system. cool. make the effect of explosion or ash 2.transparent shader to make a transparent object 3.waypoint system. i started to think 522 is useful 4.Destroy (gameObject, lifetime); 5.when build, remember to add the scene. Advertisements

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learn unity3d 1

1.add two or more light to make the scene looks complicated. 2.edit->render setting-> can change ambient color 3.edit->project setting-> input edit->project setting-> physics to change the gravity edit->project setting-> quality anti-aliasing 4x 4.use input = new Vector3 (Input.GetAxis (“Horizontal”), 0, Input.GetAxis … Continue reading

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make game by python script in maya

seriously, why would any one want to do that kind of thing??? https://www.youtube.com/watch?v=PWY95qr-gNk&feature=youtu.be import maya.cmds as cmds import maya.mel as mel import maya.OpenMaya as OpenMaya import maya.OpenMayaAnim as OpenMayaAnim import maya.mel import ctypes import os import sys import shutil from … Continue reading

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go python

http://www.lfd.uci.edu/~gohlke/pythonlibs/#pygame a place to download pygame of different version of python

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my friend and me task one

1. make something like the water is flowing. a moving texture. 2.make the player push the rock(in one direction)

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522 physics

522…the hell 522!!! something about IK and FK: FK is what we learned, change joint space of each joint. IK is more intuitive, change the final joint and it will calculate how other joints change..(but how? whatever..) one tiny things … Continue reading

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on giant shoulder task3 ability graph

i don’t know how to say ability graph more formal and can’t get some info about how to draw that. so i just use 5 UISliders in NGUI to draw this.. 1.private UISlider[] sliders; sliders = (UISlider[])GetComponentsInChildren<UISlider> (); this is … Continue reading

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