Monthly Archives: October 2016

learning note – maya, make a lemon

  learning note: 1 Select vertex and move them 2 Select->shift +right ->smooth 3 Right ->assign material->labert 4 Create bump image: window->renderer editors->hypershade Select the labert Bump/normal mapping, select fractal Go back to model, press 6 5 cut lemon: Right … Continue reading

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learning photoshop

just bought a wacom and played with it. here is the tutorial: and this is my paint.. …i know some thing looks weird.. but take a look at my first try: …really photoshop is so powerful to make someone like … Continue reading

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roguelike 2d game learning notes

https://unity3d.com/cn/learn/tutorials/projects/2d-roguelike-tutorial/project-introduction?playlist=17150 1.drag sprites to a gameobject will create animation and animator automatically with those sprites. 2.in box collider2d, make size a little smaller so won’t collide thing in other tile 3.3d physics and 2d physicsc can exist together in one … Continue reading

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unity test tool learning notes

https://unity3d.com/cn/learn/tutorials/topics/production/unity-test-tools today we had a speech about test in company. so i think, there must be some fancy test tool for unity. here is what i learned in it: 1.assertion component can be used when you want to test when … Continue reading

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gesture recognizer

trying to do a tiny project of gesture recognizer, can read the stroke player draws and create different stuff depends on that. 1.UI event system. the way to get the input/drag/release event. first need to add a canvas, and an … Continue reading

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