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Monthly Archives: October 2020
Godot a stupid bug in loading files
It seems godot open files in different way in game engine and in export files. I wrote a file path as “res//test//a.json”, as you can see, the second “//” is wrong, it should be “res//test/a.json”. But somehow game engine can … Continue reading
Godot how to Auto add text into localization csv file
I want to just add text directly, load text from dialog, map names etc, without manually add them into this file. I wish they can be added directly into the csv file, and later when I want to translated them, I can just find all the text easily and translate them at the same time. Continue reading
Posted in godot
Tagged auto localization, Autoload, godot, localization, translation
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